class_name = "CPlane"
object_name = "Mosquito F.B. Mk.VI ser.2"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.10, 0.30
y= -0.17, 0.09
z= -0.13, 0.53
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.10, 0.30
y= -0.17, 0.09
z= -0.13, 0.53
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/MosquitoFBMkVIs2/MosquitoFBMkVIs2.mgm",true,true
VisualImage=1,"graphics/planes/MosquitoFBMkVIs2/MosquitoFBMkVIs2-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/MosquitoFBMkVIs2_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/MosquitoFBMkVIs2_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473	//IA_NOCLIP | IA_CLOSEVIEWARG | IA_NOMINPIXELS | IA_NOMINZ | IA_SCALEARG
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/MosquitoFBMkVIs2/MosquitoFBMkVIs2_Phys.col"
HitBody="graphics/planes/MosquitoFBMkVIs2/MosquitoFBMkVIs2.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/MosquitoFBMkVIs2.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 80.0, 120.0, 850.0, 850.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   

CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_wrap",  0.2, "" //   

CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0021, 2, 00730, 0.0, "smooth_clamp", 0.2, "" //     / 

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( )  
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 

CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0101, 2, 01107, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-   
CockpitArg = -2, 0103, 1, 01153, 0.0, "smooth_clamp", 0.1, "" //  2-   
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0103, 3, 01161, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0105, 0, 01115, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0106, 1, 01132, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0200, 3, 03128, 0.0, "smooth_clamp", 0.0, "" //        
CockpitArg = -2, 0201, 2, 03154, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //     

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap", 0.1, "" // RPM   (  RPM)
CockpitArg = -2, 1200, 1, 03103, 0.0, "smooth_wrap", 0.1, "" // RPM   (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   ()  

CockpitArg = -2, 0110, 0, 01200, 0.0, "smooth_clamp", 0.2, "" //  ( )  
CockpitArg = -2, 0111, 0, 01206, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0111, 2, 01207, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0112, 3, 01282, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0113, 0, 01252, 0.0, "smooth_clamp", 0.1, "" //  1-   
CockpitArg = -2, 0113, 1, 01253, 0.0, "smooth_clamp", 0.1, "" //  2-   
CockpitArg = -2, 0113, 2, 01260, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0113, 3, 01261, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0114, 1, 01213, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0115, 0, 01215, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0116, 1, 01232, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0210, 1, 03242, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0210, 3, 03228, 0.0, "smooth_clamp", 0.0, "" //        
CockpitArg = -2, 0211, 2, 03254, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0212, 1, 03272, 0.0, "smooth_clamp", 0.5, "" //     

CockpitArg = -2, 1210, 0, 03202, 0.0, "smooth_wrap", 0.1, "" // RPM   (  RPM)
CockpitArg = -2, 1210, 1, 03203, 0.0, "smooth_wrap", 0.1, "" // RPM   (  RPM)
CockpitArg = -2, 1211, 0, 03209, 0.0, "smooth_clamp", 0.1, "" //   ()  

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0350, 2, 02521, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0350, 3, 02522, 0.0, "smooth_clamp", 0.5, "" // 

CockpitArg = -2, 0351, 0, 02529, 0.0, "smooth_clamp", 0.0, "" //         

CockpitArg = -2, 0360, 0, 02502, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0360, 1, 02512, 0.0, "smooth_clamp", 0.5, "" // 

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  

CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   ( )
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 0403, 1, 08572, 0.0, "smooth_wrap",  0.1, "" //  

CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, ""  //    -   (  )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, ""  //    -   ()
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, ""  //    -   ( )

CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()

CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 

CockpitArg = -2, 0407, 0, 08290, 0.0, "smooth_clamp", 0.5, "" //    

CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.0, "" // 
CockpitArg = -2, 0430, 3, 60212, 0.0, "smooth_clamp", 0.1, "" //     ( -)
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //  ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //     ()
CockpitArg = -2, 0431, 3, 04321, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0432, 0, 04325, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0432, 1, 04500, 0.0, "smooth_clamp", 0.1, "" //      -
CockpitArg = -2, 0435, 0, 04350, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0435, 1, 04351, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0435, 2, 04352, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0435, 3, 04353, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0602, 0, 09104, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 2, 09106, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0602, 3, 09107, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0603, 1, 09122, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0640, 0, 09006, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0850, 1, 07001, 0.0, "smooth_clamp", 0.1, "" //   (1- )  
CockpitArg = -2, 0851, 0, 07004, 0.0, "smooth_clamp", 0.1, "" //  / 
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0466, 0, 04305, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //       
CockpitArg = -2, 0552, 0, 04313, 0.0, "smooth_clamp", 0.1, "" //  "" ( )

CockpitArg = -2, 0464, 2, 04317, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0641, 0, 04318, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0641, 1, 04319, 0.0, "smooth_clamp", 0.1, "" //      BUTTON CHANGE OVER SWITCH

CockpitArg = -2, 0462, 1, 06014, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0462, 2, 06015, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0462, 3, 06016, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0540, 0, 06095, 0.0, "smooth_clamp", 0.1, "" // ٸ 
CockpitArg = -2, 0540, 1, 06096, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0453, 0, 09040, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0453, 1, 09044, 0.0, "smooth_wrap",  0.1, "" //     
CockpitArg = -2, 0453, 2, 09003, 0.0, "smooth_clamp", 0.1, "" //    (  )

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0455, 2, 09173, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0455, 3, 09174, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0456, 0, 09175, 0.0, "smooth_clamp", 0.1, "" //  RP PAIRS - RP SALVO  

CockpitArg = -2, 0457, 2, 09181, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0490, 0, 09061, 0.0, "smooth_clamp", 0.1, "" //  /  


//        // TODO_Mosq
//Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
//[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
//	AlterBotConfig = -1, 102, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RAF43.txt"
//	AlterBotConfig = -1, -1, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUSwi.txt"
//	AlterBotConfig = -1, -1, -1, 19420331, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS41.txt"
//	AlterBotConfig = -1, -1, 19420401, 19430228, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS42.txt"
//[end]

[attach=0]
	position= 1.11, 0.15, -0.226
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Mosq_RAF43.txt"
[end]

[attach=1]
	position= 0.81,0.24,0.226
	object = "LuaScripts/WorldObjects/Planes/Turrets/MosquitoFBMkVIs2_P2.txt"
[end]

[attach=2]
	position= 0.557, 1.136, -0.058
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=3]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\MosquitoFBMkVIs2.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 17.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Mosquito_FB_Mk_VI_s2"

InitialSpeedInAir = 320.0   //,      , 200...700 /

BombDoorPeriod0=2,15,3,true

ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BushCoord0= 0.269,-0.579,-0.139  //   
BushCoord1= 0.269,-0.595,-0.101  //    
BushSpeed0= 0, -1, 0
BushSpeed1= 0, -1, 0

FTCoord=0.17,0.055,0  // TODO
PPCoord=-0.112,0.083,0

FlarePos= 0.557, 1.136, -0.058
FlareDir= -0.13, 0.89, 0.0
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = 1.648, 0.870, -0.052

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 1.776, 0.068, -2.491
		Mass = 11.25
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^2_WingL_In_0"
		Position = 0.962, 0.279, -1.877
		Mass = 5.4
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 0.333, -0.211, -2.487
		Mass = 64.44
		CxaS = 0.0
	[end]
	
	[AdditionalElement]	//    
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 1.776, 0.068, -2.491
		Mass = 31.8
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^2_WingL_In_0"
		Position = 0.946, 0.243, -1.303
		Mass = 29.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//      
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 2.389, 0.266, -2.572
		Mass = 11.9
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 1.776, 0.068, 2.491
		Mass = 11.25
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^2_WingR_In_0"
		Position = 0.962, 0.279, 1.877
		Mass = 5.4
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 0.333, -0.211, 2.487
		Mass = 64.44
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 1.776, 0.068, 2.491
		Mass = 31.8
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^2_WingR_In_0"
		Position = 0.946, 0.243, 1.303
		Mass = 29.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//      
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 2.389, 0.266, 2.572
		Mass = 11.9
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     -   
		AttachToPart = "^2_Fuse_Ctl_12"
		Position = -8.805, 0.57, 0.0
		Mass = 1.814
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.604, -0.034, -0.119	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.460	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.173, 1.119, 1.268, -0.180, -0.036, 0.023
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 3.458, -0.065, -0.127	//    Browning .303
		DefaultGunPosition = 3.661, -0.065, -0.127	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 2.198, 0.225, -0.069 //  ..      , []
		CartridgeCasesEjection = false
 		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true // TODO_Mosq
		IsTwoManualCockingMethods = false // TODO_Mosq
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.604, -0.034, 0.119	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.460	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.173, 1.119, 1.268, -0.180, 0.036, -0.023
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 3.458, -0.065, 0.127	//    Browning .303
		DefaultGunPosition = 3.661, -0.065, 0.127	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 2.198, 0.225, 0.069 //  ..      , []
		CartridgeCasesEjection = false
 		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true // TODO_Mosq
		IsTwoManualCockingMethods = false // TODO_Mosq
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.488, -0.034, -0.275	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.460	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.178, 0.983, 1.126, -0.128, -0.037, 0.033
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 3.326, -0.065, -0.285	//    Browning .303
		DefaultGunPosition = 3.530, -0.065, -0.285	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 2.198, 0.225, -0.202 //  ..      , []
		CartridgeCasesEjection = false
 		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true // TODO_Mosq
		IsTwoManualCockingMethods = false // TODO_Mosq
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.488, -0.034, 0.275	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.460	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.178, 0.983, 1.126, -0.128, 0.037, -0.033
		CarriageCxaS = 0.003	//      Browning .303
		CarriageDragPosition = 3.326, -0.065, 0.285	//    Browning .303
		DefaultGunPosition = 3.530, -0.065, 0.285	//     Browning .303
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 2.198, 0.225, 0.202 //  ..      , []
		CartridgeCasesEjection = false
 		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true // TODO_Mosq
		IsTwoManualCockingMethods = false // TODO_Mosq
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.462, -0.534, -0.146	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 59.874	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.034, 20.378, 21.164, -0.657, 0.023, -0.134		
		CarriageCxaS = 0.001	//      Hispano Mk.II
		CarriageDragPosition = 1.981, -0.573, -0.142	//     Hispano Mk.II
		DefaultGunPosition = 1.981, -0.573, -0.142	//     Hispano Mk.II		
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.135, -0.014, -0.233 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.241, -0.720, -0.155
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true // TODO_Mosq
		IsTwoManualCockingMethods = false // TODO_Mosq
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun07"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.462, -0.534, 0.146	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 59.874	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.034, 20.378, 21.164, -0.657, -0.145, 0.134
		CarriageCxaS = 0.001	//      Hispano Mk.II
		CarriageDragPosition = 1.981, -0.573, 0.142	//     Hispano Mk.II
		DefaultGunPosition = 1.981, -0.573, 0.142	//     Hispano Mk.II
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.135, -0.014, 0.233 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.241, -0.720, 0.155
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9613
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true // TODO_Mosq
		IsTwoManualCockingMethods = false // TODO_Mosq
	[end]

	[Gun=6]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.135, -0.534, -0.314	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 59.874	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.031, 20.405, 21.194, -0.680, -0.143, 0.125		
		CarriageCxaS = 0.001	//      Hispano Mk.II
		CarriageDragPosition = 1.668, -0.565, -0.318	//     Hispano Mk.II
		DefaultGunPosition = 1.668, -0.565, -0.318	//     Hispano Mk.II		
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.207, -0.014, -0.233 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.096, -0.681, -0.309
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true // TODO_Mosq
		IsTwoManualCockingMethods = false // TODO_Mosq
	[end]

	[Gun=7]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun08"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.135, -0.534, 0.314	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 59.874	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.031, 20.405, 21.194, -0.680, 0.021, -0.125
		CarriageCxaS = 0.001	//      Hispano Mk.II
		CarriageDragPosition = 1.668, -0.565, -0.318	//     Hispano Mk.II
		DefaultGunPosition = 1.668, -0.565, -0.318	//     Hispano Mk.II
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.207, -0.014, 0.233 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.096, -0.681, 0.309
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9713
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true // TODO_Mosq
		IsTwoManualCockingMethods = false // TODO_Mosq
	[end]
[end]

[WeaponMode=1]	// Replacement all Hispano Mk.II guns by 57 mm Molins gun, -7.0 km/h at SL
	WMname="MosquitoFBMkVIs2_57mm_4xMG"
	WMgroup="1"
	PayloadAdditionalArg=19999
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Molins.txt"
		MaxReservedMagazines = 4
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun09"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.033, -0.445, 0.079	//           (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 705.527	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 74.166, 896.889, 894.723, 32.373, -46.886, -1.989
		CarriageCxaS = 0.006	//  
		CarriageDragPosition = 1.050, -0.780, 0.150	//  
		DefaultGunPosition = 2.659, -0.614, 0.102	//     Molins
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.024	//  
		DefaultGunDragPosition = 2.409, -0.599, 0.102	//     Molins 
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.789, -0.1, 0.137 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -1.399, -0.625, 0.126 // TODO_Mosq  
		CartridgeCasesEjectionSpeed = 0, -2, 0 // TODO_Mosq  
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9128 //  
		FireButtonArgIdx = 9001
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
		FlashAnimationArgIdx = 9813
		FlashAnimationGroup = 3 // Light Arg 60250
		GunSoundsIdx = 5
		ShotSoundType = 3
		UseSingleShotSound = true
		isElectroTrigger = true 
		IsOnlyMechanicalManualCocking = false // TODO_Mosq
		IsTwoManualCockingMethods = false // TODO_Mosq
		IsAutoloader = true
	[end]

	[Gun=5]
		GunType = "Reserved"
	[end]
	[Gun=6]
		GunType = "Reserved"
	[end]
	[Gun=7]
		GunType = "Reserved"
	[end]

	[AdditionalElement] //    
		AttachToPart = "^2_WingL_In_0"
		Position = 1.530, -0.201, -2.116 //     -  
		Mass = 88.875
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^2_WingR_In_0"
		Position = 1.530, -0.201, 2.100 //     -  
		Mass = 88.875
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^2_Blister5"
		Position = 1.649, -0.05, 0.632
		Mass = 11.149
		CxaS = 0.0
	[end]
[end]

[WeaponMode=2]	// Replacement all Hispano Mk.II guns by 57 mm Molins gun and removing two outer Browning .303 guns, -5.0 km/h at SL
	WMname="MosquitoFBMkVIs2_57mm_2xMG"
	WMgroup="1"
	PlaneModArg=19002
	PayloadAdditionalArg=19999	
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Molins.txt"
		MaxReservedMagazines = 4
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun09"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.033, -0.445, 0.079	//           (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 705.527	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 74.166, 896.889, 894.723, 32.373, -46.886, -1.989
		CarriageCxaS = 0.006	//  
		CarriageDragPosition = 1.050, -0.780, 0.150	//  
		DefaultGunPosition = 2.659, -0.614, 0.102	//     Molins
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.024	//  
		DefaultGunDragPosition = 2.409, -0.599, 0.102	//     Molins 
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.789, -0.1, 0.137 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -1.399, -0.625, 0.126 // TODO_Mosq  
		CartridgeCasesEjectionSpeed = 0, -2, 0 // TODO_Mosq  
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9128 //  
		FireButtonArgIdx = 9001
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
		FlashAnimationArgIdx = 9813
		FlashAnimationGroup = 3 // Light Arg 60250
		GunSoundsIdx = 5
		ShotSoundType = 3
		UseSingleShotSound = true;
		isElectroTrigger = true 
		IsOnlyMechanicalManualCocking = false // TODO_Mosq
		IsTwoManualCockingMethods = false // TODO_Mosq
		IsAutoloader = true
	[end]

	[Gun=3]
		GunType = "Reserved"
	[end]
	[Gun=4]
		GunType = "Reserved"
	[end]
	[Gun=5]
		GunType = "Reserved"
	[end]
	[Gun=6]
		GunType = "Reserved"
	[end]
	[Gun=7]
		GunType = "Reserved"
	[end]

	[AdditionalElement] //    
		AttachToPart = "^2_WingL_In_0"
		Position = 1.530, -0.201, -2.116 //     -  
		Mass = 88.875
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^2_WingR_In_0"
		Position = 1.530, -0.201, 2.100 //     -  
		Mass = 88.875
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^2_Blister5"
		Position = 1.649, -0.05, 0.632
		Mass = 11.149
		CxaS = 0.0
	[end]
[end]

[WeaponMode=3]
	WMname="MosquitoFBMkVIs2_MKI_Rails"
	WMgroup="2"
	PlaneModArg=19006
	PayloadAdditionalArg=19997
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="MosquitoFBMkVIs2_MKIII_Rails"
	WMgroup="2"
	PlaneModArg=19007
	PayloadAdditionalArg=19997
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=5]
	WMname="MosquitoFBMkVIs2_MKIIIT_Rails"
	WMgroup="2"
	PlaneModArg=19008
	PayloadAdditionalArg=19997
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //   . 
		AttachToPart = "^2_WingL_Mid_0"
		Position = 0.38, 0.017, -5.508
		Mass = 5.0
		CxaS = 0.01
	[end]

	[AdditionalElement] //   . 
		AttachToPart = "^2_WingL_Mid_0"
		Position = -0.58, 0.017, -5.508
		Mass = 5.0
		CxaS = 0.01
	[end]

	[AdditionalElement] //   . 
		AttachToPart = "^2_WingR_Mid_0"
		Position = 0.38, 0.017, 5.508
		Mass = 5.0
		CxaS = 0.01
	[end]

	[AdditionalElement] //   . 
		AttachToPart = "^2_WingR_Mid_0"
		Position = -0.58, 0.017, 5.508
		Mass = 5.0
		CxaS = 0.01
	[end]
[end]

[WeaponMode=6]
	WMname="MosquitoFBMkVIs2_MKIIL_Gunsight"
	WMgroup="3"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = 1.631, 0.750, -0.052
		Mass = 1.996
		CxaS = 0.0
	[end]
[end]

[WeaponMode=7]
	WMname="MosquitoFBMkVIs2_25lb_Boost"
	WMgroup="4"
	PlaneModArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=8]
	WMname="MosquitoFBMkVIs2_Open_Exhaust"
	WMgroup="5"
	PayloadAdditionalArg=19998
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

// TODEV   
//[WeaponMode=9]
//	WMname="MosquitoFBMkVIs2_Jettison_Fuel_Tanks"
//	WMgroup="5"
//	PlaneModArg=19009
//	TurretID=-1
//	TurretDefault=""
//	TurretMod=""
//[end]

//   

AmmunitionArg=12900

// 4x Browning .303 and 4x Hispano MK.II

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=-1
	PrimaryAimingGun=4
[end]
[Ammunition=1]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=-1
	PrimaryAimingGun=4
[end]

// + MC250MK2-2 ( )

[Ammunition=2]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC250MK2-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	PrimaryAimingGun=4
[end]
[Ammunition=3]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC250MK2-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	PrimaryAimingGun=4
[end]

// + MC250MK2-2 ()

[Ammunition=4]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.5
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC250MK2-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	PrimaryAimingGun=4
[end]
[Ammunition=5]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.5
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC250MK2-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	PrimaryAimingGun=4
[end]

// + MC250MK2-4 (   )

[Ammunition=6]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.8
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC250MK2-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	PrimaryAimingGun=4
[end]
[Ammunition=7]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.8
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC250MK2-4"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	PrimaryAimingGun=4
[end]

// + MC500MK7-2 ( )

[Ammunition=8]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC500MK7-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	PrimaryAimingGun=4
[end]
[Ammunition=9]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC500MK7-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	PrimaryAimingGun=4
[end]

// + MC500MK7-2 ()

[Ammunition=10]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.65
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC500MK7-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	PrimaryAimingGun=4
[end]
[Ammunition=11]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.65
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC500MK7-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	PrimaryAimingGun=4
[end]

// + MC500MK7-4 (   )

[Ammunition=12]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC500MK7-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	PrimaryAimingGun=4
[end]
[Ammunition=13]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC500MK7-4"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	PrimaryAimingGun=4
[end]

//    Mk.I
// + RP3HE-8

[Ammunition=14]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + RP3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=15]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + RP3HE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=4
[end]

// + RP3AP-8

[Ammunition=16]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + RP3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=17]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + RP3AP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=4
[end]

// + MC250MK2-2 ( ) + RP3HE-8

[Ammunition=18]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC250MK2-2 + RP3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=19]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC250MK2-2 + RP3HE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=4
[end]

// + MC250MK2-2 ( ) + RP3AP-8

[Ammunition=20]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC250MK2-2 + RP3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb8=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb9=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=21]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC250MK2-2 + RP3AP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb8=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb9=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=4
[end]

// + MC500MK7-2 ( ) + RP3HE-8

[Ammunition=22]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC500MK7-2 + RP3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=23]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC500MK7-2 + RP3HE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=4
[end]

// + MC500MK7-2 ( ) + RP3AP-8

[Ammunition=24]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC500MK7-2 + RP3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb8=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb9=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=25]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC500MK7-2 + RP3AP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb8=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb9=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=4
[end]



//    Mk.III
// + RP3MK3HE-8

[Ammunition=26]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + RP3MK3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb1=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=27]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + RP3MK3HE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb1=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	PrimaryAimingGun=4
[end]

// + RP3MK3AP-8

[Ammunition=28]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + RP3MK3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb2=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb3=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb4=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb5=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb6=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb7=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=29]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + RP3MK3AP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb2=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb3=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb4=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb5=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb6=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb7=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	PrimaryAimingGun=4
[end]

// + MC250MK2-2 ( ) + RP3MK3HE-8

[Ammunition=30]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC250MK2-2 + RP3MK3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb6=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb7=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb8=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb9=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=31]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC250MK2-2 + RP3MK3HE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb6=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb7=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb8=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb9=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	PrimaryAimingGun=4
[end]

// + MC250MK2-2 ( ) + RP3MK3AP-8

[Ammunition=32]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC250MK2-2 + RP3MK3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb3=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb4=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb5=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb6=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb7=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb8=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb9=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=33]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC250MK2-2 + RP3MK3AP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb3=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb4=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb5=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb6=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb7=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb8=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb9=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	PrimaryAimingGun=4
[end]

// + MC500MK7-2 ( ) + RP3MK3HE-8

[Ammunition=34]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC500MK7-2 + RP3MK3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb6=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb7=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb8=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb9=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=35]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC500MK7-2 + RP3MK3HE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb6=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb7=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb8=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb9=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	PrimaryAimingGun=4
[end]

// + MC500MK7-2 ( ) + RP3MK3AP-8

[Ammunition=36]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC500MK7-2 + RP3MK3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb3=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb4=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb5=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb6=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb7=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb8=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb9=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=37]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC500MK7-2 + RP3MK3AP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb3=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb4=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb5=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb6=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb7=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb8=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb9=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	PrimaryAimingGun=4
[end]



//    Mk.IIIT
// + RP3MK3THE-8

[Ammunition=38]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + RP3MK3THE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb1=41, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb2=42, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb3=43, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb4=44, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb5=45, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb6=46, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb7=47, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=39]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + RP3MK3THE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb1=41, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb2=42, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb3=43, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb4=44, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb5=45, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb6=46, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb7=47, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	PrimaryAimingGun=4
[end]

// + RP3MK3TAP-8

[Ammunition=40]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + RP3MK3TAP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=48, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb1=49, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb2=50, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb3=51, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb4=52, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb5=53, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb6=54, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb7=55, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=41]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + RP3MK3TAP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=48, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb1=49, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb2=50, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb3=51, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb4=52, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb5=53, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb6=54, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb7=55, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	PrimaryAimingGun=4
[end]

// + MC250MK2-2 ( ) + RP3MK3THE-8

[Ammunition=42]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC250MK2-2 + RP3MK3THE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=40, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb3=41, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb4=42, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb5=43, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb6=44, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb7=45, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb8=46, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb9=47, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"	
	PrimaryAimingGun=4
[end]
[Ammunition=43]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC250MK2-2 + RP3MK3THE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=40, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb3=41, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb4=42, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb5=43, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb6=44, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb7=45, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb8=46, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb9=47, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	PrimaryAimingGun=4
[end]

// + MC250MK2-2 ( ) + RP3MK3TAP-8

[Ammunition=44]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC250MK2-2 + RP3MK3TAP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=48, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb3=49, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb4=50, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb5=51, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb6=52, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb7=53, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb8=54, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb9=55, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=45]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.2
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC250MK2-2 + RP3MK3TAP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb2=48, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb3=49, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb4=50, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb5=51, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb6=52, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb7=53, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb8=54, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb9=55, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	PrimaryAimingGun=4
[end]

// + MC500MK7-2 ( ) + RP3MK3THE-8

[Ammunition=46]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC500MK7-2 + RP3MK3THE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=40, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb3=41, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb4=42, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb5=43, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb6=44, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb7=45, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb8=46, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb9=47, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=47]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC500MK7-2 + RP3MK3THE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=40, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb3=41, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb4=42, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb5=43, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb6=44, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb7=45, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb8=46, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb9=47, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	PrimaryAimingGun=4
[end]

// + MC500MK7-2 ( ) + RP3MK3TAP-8

[Ammunition=48]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-2000 + 4,5,6,7-HISMK2-APHE-600 + MC500MK7-2 + RP3MK3TAP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	GunAmmunition6=2
	GunAmmunition7=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=48, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb3=49, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb4=50, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb5=51, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb6=52, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb7=53, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb8=54, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb9=55, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=49]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.35
	name="0,1,2,3-BRN303-AP-3120 + 4,5,6,7-HISMK2-APHE-700 + MC500MK7-2 + RP3MK3TAP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb2=48, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb3=49, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb4=50, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb5=51, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb6=52, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb7=53, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb8=54, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb9=55, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	PrimaryAimingGun=4
[end]



// 4x Browning .303 and 57mm Molins Gun

[Ammunition=50]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4-Molins-AP-25"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=4
[end]
[Ammunition=51]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4-Molins-AP-25"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=52]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.5
	name="0,1,2,3-BRN303-AP-2000 + 4-Molins-AP-25 + MC250MK2-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	PrimaryAimingGun=4
[end]
[Ammunition=53]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.5
	name="0,1,2,3-BRN303-AP-3120 + 4-Molins-AP-25 + MC250MK2-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	PrimaryAimingGun=4
[end]

[Ammunition=54]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.65
	name="0,1,2,3-BRN303-AP-2000 + 4-Molins-AP-25 + MC500MK7-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	PrimaryAimingGun=4
[end]
[Ammunition=55]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.65
	name="0,1,2,3-BRN303-AP-3120 + 4-Molins-AP-25 + MC500MK7-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	PrimaryAimingGun=4
[end]



// 4x Browning .303, 57mm Molins Gun and Mk.I Rails
// + RP3HE-8

[Ammunition=56]
	WeaponModes=13,-2,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4-Molins-AP-25 + RP3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=57]
	WeaponModes=13,-2,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4-Molins-AP-25 + RP3HE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=4
[end]

// + RP3AP-8

[Ammunition=58]
	WeaponModes=13,-2,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4-Molins-AP-25 + RP3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=59]
	WeaponModes=13,-2,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4-Molins-AP-25 + RP3AP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=4
[end]

// 4x Browning .303, 57mm Molins Gun and Mk.III Rails
// + RP3MK3HE-8

[Ammunition=60]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4-Molins-AP-25 + RP3MK3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb1=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=61]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4-Molins-AP-25 + RP3MK3HE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb1=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	PrimaryAimingGun=4
[end]

// + RP3MK3AP-8

[Ammunition=62]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4-Molins-AP-25 + RP3MK3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb2=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb3=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb4=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb5=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb6=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb7=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=63]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4-Molins-AP-25 + RP3MK3AP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb2=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb3=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb4=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb5=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb6=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb7=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	PrimaryAimingGun=4
[end]

// 4x Browning .303, 57mm Molins Gun and Mk.IIIT Rails
// + RP3MK3THE-8

[Ammunition=64]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4-Molins-AP-25 + RP3MK3THE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb1=41, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb2=42, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb3=43, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb4=44, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb5=45, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb6=46, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb7=47, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=65]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4-Molins-AP-25 + RP3MK3THE-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb1=41, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb2=42, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb3=43, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb4=44, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb5=45, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb6=46, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb7=47, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	PrimaryAimingGun=4
[end]

// + RP3MK3TAP-8

[Ammunition=66]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-2000 + 4-Molins-AP-25 + RP3MK3TAP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=48, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb1=49, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb2=50, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb3=51, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb4=52, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb5=53, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb6=54, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb7=55, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	PrimaryAimingGun=4
[end]
[Ammunition=67]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-3120 + 4-Molins-AP-25 + RP3MK3TAP-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=4
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=48, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb1=49, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb2=50, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb3=51, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb4=52, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb5=53, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb6=54, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb7=55, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	PrimaryAimingGun=4
[end]



// 2x Browning .303 and 57mm Molins Gun

[Ammunition=68]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1000 + 2-Molins-AP-25"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=2
[end]
[Ammunition=69]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1560 + 2-Molins-AP-25"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=70]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.5
	name="0,1-BRN303-AP-1000 + 2-Molins-AP-25 + MC250MK2-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	PrimaryAimingGun=2
[end]
[Ammunition=71]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.5
	name="0,1-BRN303-AP-1560 + 2-Molins-AP-25 + MC250MK2-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt" // 
	PrimaryAimingGun=2
[end]

[Ammunition=72]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.65
	name="0,1-BRN303-AP-1000 + 2-Molins-AP-25 + MC500MK7-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	PrimaryAimingGun=2
[end]
[Ammunition=73]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.65
	name="0,1-BRN303-AP-1560 + 2-Molins-AP-25 + MC500MK7-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt" // 
	PrimaryAimingGun=2
[end]



// 2x Browning .303, 57mm Molins Gun and Mk.I Rails
// + RP3HE-8

[Ammunition=74]
	WeaponModes=23,-1,-4,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1000 + 2-Molins-AP-25 + RP3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=75]
	WeaponModes=23,-1,-4,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1560 + 2-Molins-AP-25 + RP3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=2
[end]

// + RP3AP-8

[Ammunition=76]
	WeaponModes=23,-1,-4,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1000 + 2-Molins-AP-25 + RP3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=77]
	WeaponModes=23,-1,-4,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1560 + 2-Molins-AP-25 + RP3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=2
[end]



// 2x Browning .303, 57mm Molins Gun and Mk.III Rails
// + RP3MK3HE-8

[Ammunition=78]
	WeaponModes=24,-1,-3,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1000 + 2-Molins-AP-25 + RP3MK3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb1=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=79]
	WeaponModes=24,-1,-3,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1560 + 2-Molins-AP-25 + RP3MK3HE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb1=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	PrimaryAimingGun=2
[end]

// + RP3MK3AP-8

[Ammunition=80]
	WeaponModes=24,-1,-3,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1000 + 2-Molins-AP-25 + RP3MK3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb2=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb3=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb4=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb5=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb6=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb7=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=81]
	WeaponModes=24,-1,-3,-5
	AnimationVal=0.0
	name="0,1-BRN303-AP-1560 + 2-Molins-AP-25 + RP3MK3AP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb2=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb3=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb4=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb5=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb6=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Bomb7=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	PrimaryAimingGun=2
[end]



// 2x Browning .303, 57mm Molins Gun and Mk.IIIT Rails
// + RP3MK3THE-8

[Ammunition=82]
	WeaponModes=25,-1,-3,-4
	AnimationVal=0.0
	name="0,1-BRN303-AP-1000 + 2-Molins-AP-25 + RP3MK3THE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb1=41, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb2=42, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb3=43, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb4=44, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb5=45, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb6=46, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb7=47, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=83]
	WeaponModes=25,-1,-3,-4
	AnimationVal=0.0
	name="0,1-BRN303-AP-1560 + 2-Molins-AP-25 + RP3MK3THE-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb1=41, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb2=42, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb3=43, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb4=44, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb5=45, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Bomb6=46, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Bomb7=47, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	PrimaryAimingGun=2
[end]

// + RP3MK3TAP-8

[Ammunition=84]
	WeaponModes=25,-1,-3,-4
	AnimationVal=0.0
	name="0,1-BRN303-AP-1000 + 2-Molins-AP-25 + RP3MK3TAP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=48, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb1=49, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb2=50, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb3=51, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb4=52, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb5=53, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb6=54, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb7=55, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=85]
	WeaponModes=25,-1,-3,-4
	AnimationVal=0.0
	name="0,1-BRN303-AP-1560 + 2-Molins-AP-25 + RP3MK3TAP-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=48, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb1=49, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb2=50, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb3=51, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb4=52, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb5=53, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Bomb6=54, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Bomb7=55, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	PrimaryAimingGun=2
[end]



[Ammunition=86]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1 
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=1
[end]
[Ammunition=87]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=56, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=88]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=57, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=58, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=89]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=59, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=90]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=60, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=61, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=91]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=62, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=92]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=63, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=64, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=93]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=65, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=94]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=66, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=67, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=95]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=68, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=96]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=69, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=70, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=97]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=71, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=98]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=72, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=73, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 500   7.756 (  Browning .303) - (normal loading)
	ExpendableMass = 15.025
	ResidualMass = 0.0 // TODO_Mosq   /?
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=500
	RoundsInMagazine=500
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 780   7.756 (  Browning .303) - (increased loading)
	ExpendableMass = 23.439
	ResidualMass = 0.0 // TODO_Mosq   /?
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=780
	RoundsInMagazine=780
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=2]	// 75   75 -   20110 (  Hispano Mk.II) - (normal loading)
	ExpendableMass = 42.525
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=150
	RoundsInMagazine=150
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=3]	// 88   87 -   20110 (  Hispano Mk.II) - (increased loading)
	ExpendableMass = 49.613
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=175
	RoundsInMagazine=175
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=4]	// 25   57441R //   23  TODO_Mosq     
	ExpendableMass = 158.75 // 25   6.35 
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=5
	RoundsInMagazine=5
	ReservedMagazines=4
	AmountRoundsWithOneTracer=1	//    
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_57x441_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_57x441_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt" // TODO_Mosq
[end]


//   MC250MK2 ()

[attach=20]
	position= -1.294, -0.425, -0.194
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, -5
[end]
[attach=21]
	position= -1.294, -0.425, 0.194
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, -5
[end]

//   MC250MK2 ()

[attach=22]
	position= 0.128, 0.035, -5.065
	convex = "^2_WingL_Mid_0"
	rotation= 4.5, 0, 1.5
[end]
[attach=23]
	position= 0.128, 0.035, 5.065
	convex = "^2_WingR_Mid_0"
	rotation= -4.5, 0, 1.5
[end]

//   MC500MK7 ()

[attach=24]
	position= -1.296, -0.449, -0.194
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, -5
[end]
[attach=25]
	position= -1.296, -0.449, 0.194
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, -5
[end]

//   MC500MK7 ()

[attach=26]
	position= 0.146, 0.001, -5.068
	convex = "^2_WingL_Mid_0"
	rotation= 4.5, 0, 1.5
[end]
[attach=27]
	position= 0.146, 0.001, 5.068
	convex = "^2_WingR_Mid_0"
	rotation= -4.5, 0, 1.5
[end]


//   8  RP3   Mk.I

[attach=28]
	position= 0.602, 0.042, -6.171
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=29]
	position= 0.602, 0.042, 6.171
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]
[attach=30]
	position= 0.500, 0.002, -5.673
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=31]
	position= 0.500, 0.002, 5.673
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]
[attach=32]
	position= 0.404, -0.037, -5.174
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=33]
	position= 0.404, -0.037, 5.174
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]
[attach=34]
	position= 0.306, -0.077, -4.676
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=35]
	position= 0.306, -0.077, 4.676
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]


//   8  RP3   Mk.III

[attach=36]
	position= 0.605, 0.052, -6.170
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=37]
	position= 0.605, 0.052, 6.170
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]
[attach=38]
	position= 0.503, 0.012, -5.672
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=39]
	position= 0.503, 0.012, 5.672
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]
[attach=40]
	position= 0.407, -0.028, -5.174
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=41]
	position= 0.407, -0.028, 5.174
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]
[attach=42]
	position= 0.308, -0.067, -4.675
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=43]
	position= 0.308, -0.067, 4.675
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]


//   8  RP3   Mk.IIIT

[attach=44]
	position= 0.884, -0.100, -6.184
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=45]
	position= 0.884, -0.100, 6.184
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]

[attach=46]
	position= 0.605, 0.052, -6.170
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=47]
	position= 0.605, 0.052, 6.170
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]

[attach=48]
	position= 0.782, -0.140, -5.685
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=49]
	position= 0.782, -0.140, 5.685
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]

[attach=50]
	position= 0.502, 0.012, -5.672
	convex = "^2_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=51]
	position= 0.502, 0.012, 5.672
	convex = "^2_WingR_Mid_0"
	rotation= 5, 0, 0
[end]


//   

[attach=52]
	position= -7.72, 0.40, 0.295
	convex = "^2_Fuse_Ctl_12"
	rotation= 78.0, 7.0, 0.0
[end]
[attach=53]
	position= 0.21, 0.58, -7.92
	convex = "^2_WingL_Out_0"
	rotation= -11.0, 0, 0.7
[end]
[attach=54]
	position= 0.21, 0.58, 7.92
	convex = "^2_WingR_Out_0"
	rotation= 11.0, 0, 0.7
[end]


//  2  MC250MK2 ()

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.56, 0.0
	Rotation = 0
	AttachPos = -1.294, -0.425, -0.194
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 8.1
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.56, 0.0
	Rotation = 0
	AttachPos = -1.294, -0.425, 0.194
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 8.1
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]

//  2  MC250MK2 ()

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.128, 0.035, -5.065
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 12.2
	BombHolderCxaS = 0.018
	AttachedBombCxaS = 0.034
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC250MK2.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.128, 0.035, 5.065
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 12.2
	BombHolderCxaS = 0.018
	AttachedBombCxaS = 0.034
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]

//  2  MC500MK7 ()

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.538, 0.0
	Rotation = 0
	AttachPos = -1.296, -0.449, -0.194
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 8.1
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.538, 0.0
	Rotation = 0
	AttachPos = -1.296, -0.449, 0.194
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 8.1
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]

//  2  MC500MK7 ()

[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.146, 0.001, -5.068
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 12.2
	BombHolderCxaS = 0.018
	AttachedBombCxaS = 0.048
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500MK7.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.146, 0.001, 5.068
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 12.2
	BombHolderCxaS = 0.018
	AttachedBombCxaS = 0.048
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]


//  8  RP3HE   Mk.I

[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.602, 0.042, -6.171
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.602, 0.042, 6.171
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.500, 0.002, -5.673
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.500, 0.002, 5.673
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.404, -0.037, -5.174
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=13]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.404, -0.037, 5.174
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=14]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.306, -0.077, -4.676
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=15]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.306, -0.077, 4.676
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]


//  8  RP3AP   Mk.I

[BombHolder=16]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.602, 0.042, -6.171
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=17]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.602, 0.042, 6.171
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=18]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.500, 0.002, -5.673
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=19]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.500, 0.002, 5.673
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=20]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.404, -0.037, -5.174
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=21]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.404, -0.037, 5.174
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=22]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.306, -0.077, -4.676
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=23]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 3.15, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.306, -0.077, 4.676
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 13.4
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]


//  8  RP3MK3HE   Mk.III

[BombHolder=24]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.605, 0.052, -6.170
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=25]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.605, 0.052, 6.170
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=26]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.503, 0.012, -5.672
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=27]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.503, 0.012, 5.672
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=28]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.407, -0.028, -5.174
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=29]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.407, -0.028, 5.174
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=30]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.308, -0.067, -4.675
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=31]
	AttachIdx = 43
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.308, -0.067, 4.675
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]


//  8  RP3MK3AP   Mk.III

[BombHolder=32]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.605, 0.052, -6.170
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=33]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.605, 0.052, 6.170
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=34]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.503, 0.012, -5.672
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=35]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.503, 0.012, 5.672
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=36]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.407, -0.028, -5.174
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=37]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.407, -0.028, 5.174
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=38]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.308, -0.067, -4.675
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=39]
	AttachIdx = 43
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.308, -0.067, 4.675
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]


//  8  RP3MK3THE   Mk.IIIT

[BombHolder=40]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.05, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.884, -0.100, -6.184
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 1.0 //    
	BombHolderCxaS = 0.0 //    
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=41]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.05, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.884, -0.100, 6.184
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 1.0 //    
	BombHolderCxaS = 0.0 //    
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=42]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.605, 0.052, -6.170
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 4
[end]
[BombHolder=43]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.605, 0.052, 6.170
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 5
[end]

[BombHolder=44]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.05, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.782, -0.140, -5.685
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 1.0 //    
	BombHolderCxaS = 0.0 //    
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=45]
	AttachIdx = 49
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLHE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.05, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.782, -0.140, 5.685
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 1.0 //    
	BombHolderCxaS = 0.0 //    
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=46]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.502, 0.012, -5.672
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 4
[end]
[BombHolder=47]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUHE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.502, 0.012, 5.672
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 5
[end]


//  8  RP3MK3TAP   Mk.IIIT

[BombHolder=48]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.05, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.884, -0.100, -6.184
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 1.0 //    
	BombHolderCxaS = 0.0 //    
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=49]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.05, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.884, -0.100, 6.184
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 1.0 //    
	BombHolderCxaS = 0.0 //    
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=50]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.605, 0.052, -6.170
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 4
[end]
[BombHolder=51]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.605, 0.052, 6.170
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 5
[end]

[BombHolder=52]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.05, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.782, -0.140, -5.685
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 1.0 //    
	BombHolderCxaS = 0.0 //    
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=53]
	AttachIdx = 49
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TLAP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.05, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.782, -0.140, 5.685
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 1.0 //    
	BombHolderCxaS = 0.0 //    
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005	//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=54]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.502, 0.012, -5.672
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 4
[end]
[BombHolder=55]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3MK3TUAP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.35, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.502, 0.012, 5.672
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 8.9
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 5
[end]


//  

[BombHolder=56]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.72, 0.40, 0.295
	Convex = "^2_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=57]
	AttachIdx = 53
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, -7.92
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=58]
	AttachIdx = 54
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, 7.92
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=59]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.72, 0.40, 0.295
	Convex = "^2_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=60]
	AttachIdx = 53
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, -7.92
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=61]
	AttachIdx = 54
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, 7.92
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=62]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.72, 0.40, 0.295
	Convex = "^2_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=63]
	AttachIdx = 53
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, -7.92
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=64]
	AttachIdx = 54
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, 7.92
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=65]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.72, 0.40, 0.295
	Convex = "^2_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=66]
	AttachIdx = 53
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, -7.92
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=67]
	AttachIdx = 54
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, 7.92
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=68]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.72, 0.40, 0.295
	Convex = "^2_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=69]
	AttachIdx = 53
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, -7.92
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=70]
	AttachIdx = 54
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, 7.92
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=71]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.72, 0.40, 0.295
	Convex = "^2_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=72]
	AttachIdx = 53
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, -7.92
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=73]
	AttachIdx = 54
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.21, 0.58, 7.92
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=10.2

[Entrance]
	EntrancePos= 1.11, 0.15, -0.226
	EntranceRot= 0,0,0
	JumpDir=0,-1,4
[end]

SectorLimits  = -180.0, -174.0,  +5.0, +90.0
SectorLimits  = -174.0, -168.0,  -5.0, +90.0
SectorLimits  = -168.0, -145.0,  -9.5, +90.0
SectorLimits  = -145.0, -124.0,  -7.0, +90.0
SectorLimits  = -124.0, -103.0,  -4.0, +90.0
SectorLimits  = -103.0,  -94.0,  -1.5, +90.0
SectorLimits  =  -94.0,  -52.0,  -7.5, +90.0
SectorLimits  =  -52.0,  -25.0, -41.0, +90.0
SectorLimits  =  -25.0,   -7.0, -19.0, +90.0
SectorLimits =   -7.0,    +7.0,  -9.0, +90.0
SectorLimits =   +7.0,  +25.0, -19.0, +90.0
SectorLimits =  +25.0,  +52.0, -41.0, +90.0
SectorLimits =  +52.0,  +94.0,  -7.5, +90.0
SectorLimits =  +94.0, +103.0,  -1.5, +90.0
SectorLimits = +103.0, +124.0,  -4.0, +90.0
SectorLimits = +124.0, +145.0,  -7.0, +90.0
SectorLimits = +145.0, +168.0,  -9.5, +90.0
SectorLimits = +168.0, +174.0,  -5.0, +90.0
SectorLimits = +174.0, +180.0,  +5.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^2_Fuse_Ctl_2", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS - 
		Link = 0, 0, "^2_Fuse_Ctl_6", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS - 
		Link = 0, 0, "^2_Fuse_Ctl_10", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS - 
		Link = 0, 0, "^2_Fuse_Ctl_13", 20.0, 2.0, 0.2 // RUDDER_DM_SETTINGS - 
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^2_Fuse_Ctl_6", 3.0, 0.5, 0.1 // ELEVATOR_DM_SETTINGS - 
		Link = 0, 0, "^2_Fuse_Ctl_10", 3.0, 0.5, 0.1 // ELEVATOR_DM_SETTINGS - 
		Link = 0, 0, "^2_Fuse_Ctl_14", 3.0, 0.5, 0.1 // ELEVATOR_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_17", 3.0, 0.5, 0.1 // ELEVATOR_DM_SETTINGS - 
	[END]

	[AILERON=1]
		Link = 0, 0, "^2_WingL_In_0", 3.0, 0.5, 0.1 // AILERON_DM_SETTINGS - 
		Link = 0, 0, "^2_WingL_Mid_0", 3.0, 0.5, 0.1 // AILERON_DM_SETTINGS - 
	[END]

	[AILERON=2]
		Link = 0, 0, "^2_WingR_In_0", 3.0, 0.5, 0.1 // AILERON_DM_SETTINGS - 
		Link = 0, 0, "^2_WingR_Mid_0", 3.0, 0.5, 0.1 // AILERON_DM_SETTINGS - 
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^2_Fuse_Ctl_6", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_10", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_14", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^3_Rudder_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^2_Fuse_Ctl_6", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_10", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_14", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_17", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Elev_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=1]
		Link = 0, 0, "^2_Fuse_Ctl_6", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_10", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_14", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_17", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Elev_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]

	[AILERON_TRIM=0]
		Link = 0, 0, "^2_WingL_In_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~eng02"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~wtank01"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank02"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank03"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank04"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank05"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank06"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank07"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank08"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank01"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank02"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=15
	ArmorBack=9
	ArmorTop=0
	ArmorBottom=9
	ArmorRight=1
	ArmorLeft=1
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=15
	ArmorBack=9
	ArmorTop=0
	ArmorBottom=9
	ArmorRight=1
	ArmorLeft=1
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Group

energyloss="~eng01",true,5.0,20000 // 

energyloss="Eng0_Spin0",true,0.7,10000 //  
energyloss="Eng0_Blade1",true,2.5,1000 //  1
energyloss="Eng0_Blade2",true,2.5,1000 //  2
energyloss="Eng0_Blade3",true,2.5,1000 //  3

energyloss="~eng02",true,5.0,20000 // 

energyloss="Eng1_Spin0",true,0.7,10000 //  
energyloss="Eng1_Blade1",true,2.5,1000 //  1
energyloss="Eng1_Blade2",true,2.5,1000 //  2
energyloss="Eng1_Blade3",true,2.5,1000 / / 3

energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  
energyloss="~ftank03",true,0.7,10000 //   
energyloss="~ftank04",true,0.7,10000 //  
energyloss="~ftank05",true,0.7,10000 //  

energyloss="~ftank06",true,0.7,10000 //  
energyloss="~ftank07",true,0.7,10000 //  
energyloss="~ftank08",true,0.7,10000 //  
energyloss="~ftank09",true,0.7,10000 //  
energyloss="~ftank10",true,0.7,10000 //  

energyloss="~wtank01",true,0.7,10000 //    
energyloss="~wtank02",true,0.7,10000 //    
energyloss="~wtank03",true,0.7,10000 //    
energyloss="~wtank04",true,0.7,10000 //    

energyloss="~wtank05",true,0.7,10000 //    
energyloss="~wtank06",true,0.7,10000 //    
energyloss="~wtank07",true,0.7,10000 //    
energyloss="~wtank08",true,0.7,10000 //    

energyloss="~otank01",true,0.7,20000 // 
energyloss="~otank02",true,0.7,20000 // 

energyloss="~ocooler01",true,0.7,10000 // 
energyloss="~ocooler02",true,0.7,10000 // 

energyloss="~wcooler01",true,0.7,10000 // 
energyloss="~wcooler02",true,0.7,10000 // 

//Armor

energyloss="Blister0",false, 5,1 //  40  -  5  

energyloss="~armor01",false, 8,1 //    
energyloss="~armor02",false, 8,1 //    
energyloss="~armor03",false, 8,1 //   
energyloss="~armor04",false, 9,1 //    
energyloss="~armor05",false, 9,1 //    

energyloss="~armor06",false,0.65,1 //   (  ) SWG 10
energyloss="~armor07",false,0.65,1 //   (  ) SWG 10
energyloss="~armor08",false,0.65,1 //   ( ) SWG 10
energyloss="~armor09",false,  15,1 //   

energyloss="~armor10",false, 6,1 //     
energyloss="~armor11",false, 4,1 //     ( )
energyloss="~armor12",false, 6,1 //    ( )
energyloss="~armor13",false, 6,1 //    ( )
energyloss="~armor14",false, 4,1 //     ( )

energyloss="~armor15",false, 4,1 //     

energyloss="~armor16",false,0.5,1 //   ( ) SWG 12
energyloss="~armor17",false, 9,1 //   

energyloss="~^4_armor18",false,0.65,1 //   ( ) SWG 10
energyloss="~^4_armor19",false,0.65,1 //   ( ) SWG 10
energyloss="~^4_armor20",false, 4,1 //   
energyloss="~^4_armor21",false,0.65,1 //   ( ) SWG 10
energyloss="~^4_armor22",false, 4,1 //   
energyloss="~^4_armor23",false,0.65,1 //   ( ) SWG 10
energyloss="~^4_armor24",false,0.65,1 //   ( ) SWG 10
energyloss="~^4_armor25",false, 4,1 //   
energyloss="~^4_armor26",false,0.65,1 //   ( ) SWG 10
energyloss="~^4_armor27",false, 4,1 //   

energyloss="~^4_armor28",false, 4,1 //     

energyloss="~armor29",false, 6,1 //     
energyloss="~armor30",false, 4,1 //     ( )
energyloss="~armor31",false, 6,1 //    ( )
energyloss="~armor32",false, 6,1 //    ( )
energyloss="~armor33",false, 4,1 //     ( )

energyloss="~^4_armor34",false, 4,1 //    
energyloss="~^4_armor35",false, 4,1 //   
energyloss="~^4_armor36",false, 4,1 //    

energyloss="~^4_armor37",false, 4,1 //      
energyloss="~^4_armor38",false, 4,1 //      

energyloss="~^4_armor39",false,4.5,1 //   57  
energyloss="~^4_armor40",false,4.5,1 //   57  
energyloss="~^4_armor41",false,4.5,1 //   57  

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 //  
energyloss="GearL_1_0",true,4.0,1  //    
energyloss="GearL_1_1",true,4.0,1  //    
energyloss="GearL_0_0",true,4.0,1  //   
energyloss="GearL_0_1",true,4.0,1  //   

energyloss="WheelR_0",true,4.0,1 //  
energyloss="GearR_1_0",true,4.0,1  //    
energyloss="GearR_1_1",true,4.0,1  //    
energyloss="GearR_0_0",true,4.0,1  //   
energyloss="GearR_0_1",true,4.0,1  //   

energyloss="WheelC_0",true,4.0,1 // 
energyloss="Gear_C_2",true,4.0,1  //     
energyloss="Gear_C_1",true,4.0,1  //    
energyloss="Gear_C_0",true,4.0,1  //    

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 // Browning .303
energyloss="~gun02_ammo",true,0.7,20000 // Browning .303
energyloss="~gun03_ammo",true,0.7,20000 // Browning .303
energyloss="~gun04_ammo",true,0.7,20000 // Browning .303

energyloss="~gun05_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun06_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun07_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun08_ammo",true,0.7,20000 // Hispano Mk.II

energyloss="~gun09_ammo",true,0.7,20000 // Molins Gun

energyloss="~gun01",true,4.0,1 // Browning .303
energyloss="~gun02",true,4.0,1 // Browning .303
energyloss="~gun03",true,4.0,1 // Browning .303
energyloss="~gun04",true,4.0,1 // Browning .303

energyloss="~gun05",true,4.0,1 // Hispano Mk.II
energyloss="~gun06",true,4.0,1 // Hispano Mk.II
energyloss="~gun07",true,4.0,1 // Hispano Mk.II
energyloss="~gun08",true,4.0,1 // Hispano Mk.II

energyloss="~gun09",true,4.0,1 // Molins Gun


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=215
max_CAS=690

DangerAoA = 14.0                            // -   
CriticalAoA = 18.0							//   
Maxny = 8.0									// - 
DangerV = 760.0								//    
MaxGearV = 290.0							// -     
MaxFlapV = 240.0							// -     
TakeOffV = 210.0							//   
ClimbV = 170.0								//      (  !)
DescendV = 140.0						    //     (  !)
minV = 220.0								// -  
minVDeltaFlaps = 25.0						//    ,   
IsTakeOffFlaps = false						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 105.0					// -    
WaterMaxTemperature = 135.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     